Hackathon

BrainStation Industry Project

Overview

Role: UX Researcher, UX/UI Designer

Timeline: March 31, 2023 - 24 hours

Team: Hannah Voss, Sandun Kanangama, David Le, Jay Iyamah, Eunice Kim, Yoanatan Desta, Andrew Yew

Tools: Figma, Adobe Photoshop

For this year's BrainStation Industry Project, theScore presented us with the problem of increasing engagement within the betting features of their app. With our team of UX Designers, Data Scientists and Web Developers, we were able to create and present a winning solution to the judging panel.

Project Brief

Digital media company, theScore, challenged BrainStation students with increasing engagement within the betting feature on their mobile app. They asked the following How Might We question:

How might we increase engagement of betting features among the existing users in theScore app?

With that prompt, our multidisciplinary team and 24 hours, we set off to find a solution.

Strategy

Phase 1

  • Team Kick-Off
  • Get familiar with theScore app and explore the problem space
  • Secondary research (UX & Data Science)
  • Ideating

Phase 2

  • Agree on final solution
  • Develop proto-persona
  • Sketch, design and prototype (UX)
  • Front-end development (Web Development)

Phase 3

  • Debugging (Web Development)
  • Measurement Metrics (Data Science)
  • Create slide deck
  • Rehearse presentation
Secondary Research

Going into this project, most of us were a bit nervous as we had no experience with sports betting. But, we quickly realised this made us the perfect target group for our solution – find a way to make people like us engage, and we have a winning idea.

One of the first things we noticed upon doing some preliminary research was that theScore's default odds system was set to American, and it took a lot of digging to change it. One of our group members who had a little bit of experience with sports betting back home in Ethiopia was trying to explain the general betting system to us, but found it confusing as he was used to seeing odds in the decimal system. This sparked an idea, so we went to Google and discovered that the US is the only country in the world that uses the American system. We found it strange that theScore was defaulting to an American audience as we found the following data:

With this data, we recognized the opportunity to further engage theScore's non-American audience, and we refined the How Might We question:

Proto Persona

 With this data, we knew there was an opportunity to further engage theScore's non-American audience. We developed the following Proto Persona to better understand our target demographic:

Ideating

Now it was time to start brainstorming. Through a lot of back-and-forth, we came up with the following 3 potential solutions:

At this point, we started discussing the "TikTok-ification" of apps these days – that is to say, how a lot of apps want to use an algorithm to serve users content that is tailored to their interests. A quick return to Google brought up the following statistics:

With that, we decided on going the personalisation route and we started sketching out all the ways our new interface could be tailored to the individual user. 

Sketches

Now it was time to start bringing some ideas to life. We went through a few rounds of rough sketching until we settled on a final solution. 

High-Fidelity Prototype

To give our Developers a clear idea of what we wanted the solution to look like, we created a High-Fidelity prototype in Figma using theScore's branding. 

Next Steps
01
SeamSeeker
UX/UI Design
Over the course of my four months in the BrainStation UX Bootcamp, I developed SeamSeeker as my Capstone project. SeamSeeker helps small apparel brand owners source, compare and connect with responsible manufacturers that meet their brand values.
VIEW CASE
Arrow
UX/UI Design 2023
03
Imaginary Friends
Design & Brand Development
Back in 2020, I started the loungewear brand Imaginary Friends with two friends. We were frustrated with the lack of ethical clothing options that were simultaneously colourful, vibrant and fun, so we decided to step in. Over the past 3 years, I've been in charge of developing the brand identity as well as designing over 20 pieces that are all responsibly made in Toronto.
VIEW CASE
Arrow
Design & Brand Development
05
PalHealth
UX/UI Design
Tasked with developing a digital solution to improve the healthcare experience for patients, I created PalHealth: an application that helps patients engage in preventive healthcare measures to reduce the burden of chronic disease on the Canadian medical system.
VIEW CASE
Arrow
UX/UI Design 2023
02
Universole Fit
UX/UI Design & Brand Development
Universole Fit has developed a web app called ShoeSZR, which assists consumers in finding the right size for all shoes in a retailer's inventory. I was paired with the company through McMaster's business incubator, The Forge. My responsibilities included developing Universole Fit's brand identity, improving the user interface and experience of their app, and redesigning their website.
VIEW CASE
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Universole Fit

LET'S

WORK

TOGETHER

THANK YOU
// 2024
Hannah Voss is a Digital Designer living in Toronto, Canada. She has an educational background in Film, and worked as a Video Editor and Social Media Manager before transitioning to a career in design.